Realistic, Responsive Audio Is The Next Frontier In VR Innovation

In Jonathan Sterne’s ‘Histiography of Cyberculture’ he points out that while visual design is very much at the center of cyberculture studies, the auditory dimension is almost always left out. For example, in designing a Virtual Reality environment, one must ‘hear’ as well as ‘see’ the environment it to feel realistic. Virtuality is not simply a visual experience but a multisensory one.

Binaural audio is critical to an immersive experience within the context of VR. We consider audio to be 50 percent of the immersive experience.”
Adam Somers, Engineering Manager of JauntVR

I wonder if we could apply this to a geography class for example. To not just see pictures of the natural space being learnt about but to hear the natural sounds that would accompany it.

Article Complet : https://www.cbinsights.com/research/vr-audio-tech/
via Pocket