Do algorithms make us behave?

 

This video explains the concept of reinforcement learning in machines and gives some very good examples by showing how the algorithm behind reinforcement learning continuously compares particular actions (responses) into the machine engine (in this case a game). When a positive result is achieved and a reward is given, the set of steps leading to that reward is saved. This keeps going on in order to accrue as many positive behaviours as possible. When the concept of reward is not that straightforward in that the steps to get to a reward are much more complex, reward shaping and adding more rewards for every scenario is possible (although time-consuming). Training without rewards is very hard in reinforcement learning, a technique which closely echoes the behavioural learning patterns of early educational systems.

The idea of algorithmic systems that pepper student learning with occasions for enjoying reward (as in the case of easy quizzes in MOOCs) may act as the carrot before the donkey in order to promote the self-directing learner while providing an occasion for ‘datafication’ and collection of data (Williamson, 2017). In this case, student behaviour becomes a very ‘valuable commodity’ (Knox et al, 2020) in providing the ‘action to the state’ as explained in the video because it can help predict outcomes. Ironically students are then providing their behaviour patterns for free to the users of CMSs, VLEs and MOOCs.

not only is data positioned before the desires of the learner as the authoritative source for educational action, but the role of the learner itself is also recast as the product of consumerist analytic
technologies. (Knox et al, 2020)

Educational systems that study and collect data in order to provide ‘the best possible learning experience’ and ‘limit’ the online learner to a simple reward system are an example of Biesta’ s concept of ‘learnification’, whereby the system is merely interested in producing successful students and growing numbers of successful students. This kind of ‘solutionism’ is a far cry from the learning process envisaged by Biesta. (Biesta, 2012). The social dimension of education is absent as a starter and learning is reduced to the concept of playing a basic video game (like Pong) in which the reward rather than the playing experience is what ultimately counts, reducing the learner to the idea of a ‘product’ (Rushkoff, cited in Knox et al, 2020). This is a view deeply enshrined in radical behaviourism and a concept built upon the binary determinism of computer systems that are able to break down responses to knowledge into a system of ‘ons’ and ‘offs’ that will eventually (even thanks to the development in quantum computing) challenge or even outperform the best human minds as seen below.

References:

Biesta, G., (2012). Giving Teaching back to education: Responding ot the disappearance of the teacher. Phenomenology & Practice 6 (2)pp 35-49.

Knox, J., Williamson, B., & Bayne, S., (2020) Machine behaviourism:
future visions of ‘learnification’ and ‘datafication’ across humans and digital technologies, Learning, Media and Technology, 45:1, 31-45, DOI: 10.1080/17439884.2019.1623251

Williamson, B. 2017. Introduction: Learning machines, digital data and the future of education (chapter 1). In Big Data and Education: the digital future of learning, policy, and practice. Sage.

Learning everywhere and for everyone

This is a short advertisement by FutureLearn which I found somewhat interesting because it reminded me of some of the concepts I am keeping in mind during the micro-ethnography, such as the nationality of different online participants and the use of language. Although the video uses different accents from different national languages, this is something that is lost in an online community.

My MOOC – Learning to Learn

My experimental dive into MOOC took off with Learning to learn by McMaster University & University of California San Diego through Coursera.

The course is, in my opinion, pretty standard with an introductory video, list of readings and the occasional quiz. The course is self-paced and started today. A number of people, in fact, have already started discussing some of the course content.

from Diigo https://ift.tt/1IDTMf7
via IFTTT

I eventually changed MOOC due to limited community interaction.

#mscedc. Can technology solve all of education’s problems? https://t.co/rYNVmc1P6N

 

This gives voice to a common occurrence when trying to bring technology and education together. The idea that technology can ‘fix’ education or ‘enhance’ education ‘ by the operations of an externally applied technology ‘solution’ (Bayne, 2015)  is perhaps one of the most frustrating points of view that both educators and administrators of education have a risk of falling into, and which tends to separate technology from the social practice of learning as explained by Bayne (2015).

This instrumentalist view of technology tends to reduce the application of technology to a ‘fashion’ or ‘trend’ which encourages some of those involved in managing the education process to blindly invest and encourage educators to use technology for technology’s sake.

The recording does mention cliched ideas of technology use and the idea that technology is sometimes a ‘one size fits all’ idea and the universalist view that ‘all humans are essentially the same’ (Knox, 2015). This tends to clash with the more modern AI-driven idea that complex data systems can collect information and provide a more tailor-made solution to individuals. While good charismatic teachers are every department’s dream, this does not mean that technology is not required.

from http://twitter.com/MVJ12518369
via IFTTT

References:

Bayne, S., (2015). What’s the matter with ‘technology-enhanced learning’? Learning, Media and Technology, 40(1), pp. 5-20, https://doi.org.ezproxy. is.ed.uk/10.1080/17439884.2014.915851

Knox, J., (2015). Critical Education and Digital Cultures. Encyclopedia of Educational Philosophy and Theory. Springer, pp. 1-6. Available at: https://doi.org/10.0.1007/978-981-287-532-7_124-1.

Sophgalvin (2019) Digital Media and Education – Why technology can’t fix education. 12th May 2019. Available at: https://soundcloud.com/user-948349027/digital-media-and-education-why-technology-cant-fix-education.