Do algorithms make us behave?

 

This video explains the concept of reinforcement learning in machines and gives some very good examples by showing how the algorithm behind reinforcement learning continuously compares particular actions (responses) into the machine engine (in this case a game). When a positive result is achieved and a reward is given, the set of steps leading to that reward is saved. This keeps going on in order to accrue as many positive behaviours as possible. When the concept of reward is not that straightforward in that the steps to get to a reward are much more complex, reward shaping and adding more rewards for every scenario is possible (although time-consuming). Training without rewards is very hard in reinforcement learning, a technique which closely echoes the behavioural learning patterns of early educational systems.

The idea of algorithmic systems that pepper student learning with occasions for enjoying reward (as in the case of easy quizzes in MOOCs) may act as the carrot before the donkey in order to promote the self-directing learner while providing an occasion for ‘datafication’ and collection of data (Williamson, 2017). In this case, student behaviour becomes a very ‘valuable commodity’ (Knox et al, 2020) in providing the ‘action to the state’ as explained in the video because it can help predict outcomes. Ironically students are then providing their behaviour patterns for free to the users of CMSs, VLEs and MOOCs.

not only is data positioned before the desires of the learner as the authoritative source for educational action, but the role of the learner itself is also recast as the product of consumerist analytic
technologies. (Knox et al, 2020)

Educational systems that study and collect data in order to provide ‘the best possible learning experience’ and ‘limit’ the online learner to a simple reward system are an example of Biesta’ s concept of ‘learnification’, whereby the system is merely interested in producing successful students and growing numbers of successful students. This kind of ‘solutionism’ is a far cry from the learning process envisaged by Biesta. (Biesta, 2012). The social dimension of education is absent as a starter and learning is reduced to the concept of playing a basic video game (like Pong) in which the reward rather than the playing experience is what ultimately counts, reducing the learner to the idea of a ‘product’ (Rushkoff, cited in Knox et al, 2020). This is a view deeply enshrined in radical behaviourism and a concept built upon the binary determinism of computer systems that are able to break down responses to knowledge into a system of ‘ons’ and ‘offs’ that will eventually (even thanks to the development in quantum computing) challenge or even outperform the best human minds as seen below.

References:

Biesta, G., (2012). Giving Teaching back to education: Responding ot the disappearance of the teacher. Phenomenology & Practice 6 (2)pp 35-49.

Knox, J., Williamson, B., & Bayne, S., (2020) Machine behaviourism:
future visions of ‘learnification’ and ‘datafication’ across humans and digital technologies, Learning, Media and Technology, 45:1, 31-45, DOI: 10.1080/17439884.2019.1623251

Williamson, B. 2017. Introduction: Learning machines, digital data and the future of education (chapter 1). In Big Data and Education: the digital future of learning, policy, and practice. Sage.

Identity in Online Communities: Social Networking Sites and Language Learning Identity in Online Communities: Social Networking Sites and Language Learning

from Diigo https://ift.tt/2uuXPhl
via IFTTT

This is a study of a community made up of foreign language learners which focuses on the creation of new relationships.

Of particular interest is the section on Mediation (pg119) which describes how mediation has no particular rules and regulations but is fluid and ‘arbitrary’ and the concept of ‘impression’. The idea of trying to find someone, one can relate to in an online community can be a very interesting concept to study. Do members of an online community decide to like or reply to another member on the basis of what is being posted or because they somehow feel that they can associate with that persona?

 

CLOUD AND MOOCS: THE SERVITIZATION OF IT AND EDUCATION

This is a paper that brought to mind some of the concepts mentioned in Lister (2009), especially the use of sustaining and disruptive innovation described in pages 5 and 6. It also sheds some light on the powers behind MOOCs and poses the interesting question of whether MOOCs were created because students needed them or, on the other hand, if it was a commercial plan by certain companies to make money.

 

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Liked on YouTube: Rosi Braidotti, “Posthuman Knowledge”

Rosi Braidotti, “Posthuman Knowledge”
This lecture is built on the assumption that we are currently situated in a posthuman convergence between the Fourth industrial Age and the Sixth Extinction, between and advanced knowledge economy, which perpetuates patterns of discrimination and exclusion, and the threat of climate change devastation for both human and non-human entities. This convergence calls for a posthuman critical intervention in the form of intersecting critiques of western humanism on the one hand and of anthropocentrism on the other. The lecture discusses the impact of this convergence upon three major areas: the constitution of our subjectivity; the general production of knowledge and the practice of the academic Humanities. It addresses directly the following questions: what are the implications of the fact that knowledge production is no longer the prerogative of academic or formal scientific institutions like the university ? What are we to make of the sudden growth of new trans-discipinary hubs that call themselves: the Environmental and Digital Humanities, the Medical, Neural and Bio-Humanities, and also the Public, Civic and Global Humanities and so on ?

The lecture offers both a genealogy of these Critical Posthumanities and a theoretical framework by which to assess them.

More information about Braidotti’s forthcoming book, Posthuman Knowledge can be found on the publisher’s website.

See the GSD’s homepage for recently published a profile on Rosi.

Rosi Braidotti (B.A. Hons. Australian National University, 1978; PhD, Université de Paris, Panthéon-Sorbonne, 1981; Honorary Degrees Helsinki, 2007 and Linkoping, 2013; Fellow of the Australian Academy of the Humanities (FAHA), 2009; Member of the Academia Europaea (MAE), 2014; Knighthood in the order of the Netherlands Lion, 2005) is Distinguished University Professor at Utrecht University, founding Director of the Centre for the Humanities at Utrecht University (2007-2016), founding professor of Gender Studies in the Humanities at Utrecht University (1988-2005) and the first scientific director of the Netherlands Research School of Women’s Studies. Since 2009 she has been an elected board member of CHCI (Consortium of Humanities Centres and Institutes). Her publications include: Patterns of Dissonance, 1991; Metamorphoses, 2002; Transpositions, 2006; La philosophie, lá où on ne l’attend pas, 2009; Nomadic Subjects, 1994 and 2011a; Nomadic Theory, 2011b; The Posthuman, 2013. She recently co-edited Conflicting Humanities (2016) with Paul Gilroy and The Posthuman Glossary (2018) with Maria Hlavajova, which are part of the bookseries “Theory” she edits for Bloomsbury Academic.

This lecture is co-organized by the Master in Design Studies Program and Womxn in Design.
via YouTube https://youtu.be/0CewnVzOg5w